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Jtrix: A Technical Overview
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Jtrix: A Technical Overview
Contents
List of Figures
Introduction
Goals of this document
Scope, intended audience, and related works
How to read this document
Jtrix
Background
Network applications
Expectation and demand
Internet business models
Scalability and deployment options
The resource barrier
Innovation
Portals
Harry's trading game
Harry's game
What Harry needs
Harry's choices
Harry's problem in a nutshell
Design Principles
The end-to-end argument
A simple base layer
Minimisation of central authorities
Security issues
Encourage specialised development
Contracts
Payment
Component architecture
Versioning
Legacy systems and systems integration
Jtrix defined
Glossary
Nodes and netlets
Services, contracts and warrants
Standard service definitions
Service payment
Writing Jtrix applications
Taxonomy of an application
What Jtrix does do
What Jtrix doesn't do (and why it doesn't)
Hosting Services
Cluster Resources
Cluster API's
Typical Scenario
Virtual Hosting Services
Locality Dependent Services
Example Scenario
A Pattern
Scenario Revisited
Harry's trading game revisited
Basic Architecture
Initial Deployment
Optimising Deployment
Reference implementations
Jtrix
Nodality
Base Infrastructure
Storix
Spondulix
Webtrix
About this document ...
Jim Chapman 2001-08-16