The first few sections are fairly independent and can probably be
read in any order: Section gives a loose overview
of Jtrix, Section
details some of the key developments
and trends that have influenced it and Section
details a sample problem, Harry's trading game, which could be solved
with Jtrix.
After that we get to more particular details. Section
explains the principles of the software's design and Section
describes the resulting system with some specificity. This is followed
by the mechanics of writing Jtrix applications, with a particular
emphasis on what Jtrix does and doesn't take care of for us (Section
).
One of the things Jtrix does not do is handle distributed application
management (though it does facilitate it) so this is covered in Section
.
Finally this is applied to our sample problem described earlier (Section
)
and Section
lists some actual implementations
of key Jtrix services which, while not part of the core, are important
enough to warrant special mention.
Jim Chapman 2001-08-16